I created a digital trading card game inspired by Magic: The Gathering that uses AI to generate unique cards in real time. The system combines AI-generated artwork, dynamically generated card titles, and card text to produce fully playable cards that feel cohesive and mechanically interesting.
The game is built around a drafting system, where players select cards over multiple rounds. As I draft cards, the system tracks preferences, patterns, and choices, allowing the game to learn what types of cards I favor. Over time, this feedback loop enables the AI to generate cards that are increasingly tailored to my drafting behavior, resulting in a more personalized and adaptive gameplay experience.
This project allowed me to explore procedural content generation, player modeling, and the intersection of AI creativity with game design, while balancing randomness with long-term coherence.